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  2. Retrieval-based Voice Conversion - Wikipedia

    en.wikipedia.org/wiki/Retrieval-Based_Voice...

    Its speed and accuracy have led many to note that its generated voices sound near-indistinguishable from "real life", provided that sufficient computational specifications and resources (e.g., a powerful GPU and ample RAM) are available when running it locally and that a high-quality voice model is used.

  3. MBROLA - Wikipedia

    en.wikipedia.org/wiki/MBROLA

    MBROLA is speech synthesis software as a worldwide collaborative project. The MBROLA project web page provides diphone databases for many [1] spoken languages.. The MBROLA software is not a complete speech synthesis system for all those languages; the text must first be transformed into phoneme and prosodic information in MBROLA's format, and separate software (e.g. eSpeakNG) is necessary.

  4. Gnuspeech - Wikipedia

    en.wikipedia.org/wiki/Gnuspeech

    Gnuspeech is an extensible text-to-speech computer software package that produces artificial speech output based on real-time articulatory speech synthesis by rules. That is, it converts text strings into phonetic descriptions, aided by a pronouncing dictionary, letter-to-sound rules, and rhythm and intonation models; transforms the phonetic descriptions into parameters for a low-level ...

  5. Concatenative synthesis - Wikipedia

    en.wikipedia.org/wiki/Concatenative_synthesis

    Concatenative synthesis for music started to develop in the 2000s in particular through the work of Schwarz [2] and Pachet [3] (so-called musaicing). The basic techniques are similar to those for speech, although with differences due to the differing nature of speech and music: for example, the segmentation is not into phonetic units but often into subunits of musical notes or events.

  6. Audio deepfake - Wikipedia

    en.wikipedia.org/wiki/Audio_deepfake

    DEEP-VOICE [75] is a publicly available dataset intended for research purposes to develop systems to detect when speech has been generated with neural networks through a process called Retrieval-based Voice Conversion (RVC). Preliminary research showed numerous statistically-significant differences between features found in human speech and ...

  7. Deep learning speech synthesis - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_speech_synthesis

    Since such inverse autoregressive flow-based models are non-auto-regressive when performing inference, the inference speed is faster than real-time. Meanwhile, Nvidia proposed a flow-based WaveGlow [16] model, which can also generate speech faster than real-time. However, despite the high inference speed, parallel WaveNet has the limitation of ...

  8. List of speech recognition software - Wikipedia

    en.wikipedia.org/wiki/List_of_speech_recognition...

    Speech recognition software is available for many computing platforms, operating systems, use models, and software licenses. Here is a listing of such, grouped in various useful ways. Here is a listing of such, grouped in various useful ways.

  9. Speech coding - Wikipedia

    en.wikipedia.org/wiki/Speech_coding

    In particular, the most common speech coding scheme is the LPC-based code-excited linear prediction (CELP) coding, which is used for example in the GSM standard. In CELP, the modeling is divided in two stages, a linear predictive stage that models the spectral envelope and a code-book-based model of the residual of the linear predictive model.