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The 1st Edition of AD&D also included a subclass of the magic-user called the illusionist, [8] which had different spell lists, different experience level tables, and slightly fewer maximum hit dice (10 instead of 11). Gnomes were also able to become illusionists, even though only humans, elves, and half-elves could become magic-users.
Poor Wizard's Almanac & Book of Facts: Aaron Allston: 1992: Updates the timeline of major events in the world of Mystara. 240: AC1010: TSR 9372: 1-56076-385-X: Poor Wizard's Almanac II & Book of Facts: Ann Dupuis: 1993: Updates the timeline of major events in the world of Mystara. 240: AC1011: TSR 9441: 1-56076-684-0: Poor Wizard's Almanac III ...
Supplement I: Greyhawk (1975), an expansion for OD&D, increased the maximum spell level. "Cleric spells were expanded to 7th level and wizards spells to 9th, creating the limits that would be used throughout the AD&D run of the game". [67] Spell levels 1-9 became the standard mechanic for each subsequent edition of Dungeons & Dragons.
Different classes have access to different schools or spheres, allowing for each class to have distinct spell lists. The illusionist class from first edition, for example, became a type of specialist wizard; specialists gained the ability to cast extra spells of their chosen school of magic in exchange for the inability to cast spells of ...
Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]
Adventurers are mysteriously drawn to the realm of Barovia which is surrounded by deadly fog and ruled by the vampire wizard Strahd von Zarovich. 256: 1-10: 978-0-7869-6598-4: Storm King's Thunder: Wizards RPG Team: September 6, 2016: Storm King Hekaton is missing, leaving the Giant races to raid the Sword Coast. 256: 1-11: 978-0-7869-6600-4 ...
Unearthed Arcana (abbreviated UA) [1] is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game.Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.
In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]