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(Optional) Name of main shade, defaults to the color parameter. catcolorname (Optional) Color name in the Category:Shades of ..., defaults to the color parameter. shownote (Optional) If set will show a note stating that the samples should not be taken to be definitive. caveat (Optional) Note to show at the bottom of the template.
This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state= parameter may be used:
It must be noted that not all systems using 16-bit color depth employ the 16-bit, 32-64-32 level RGB palette. Platforms like the Sharp X68000 home computer or the Neo Geo video game console employs the 15-bit RGB palette (5 bits are used for red, green, and blue), but the last bit specifies a less significant intensity or luminance.
Users must be online and make an account to begin using an online template generator, and sign in each time they use the tool. [2] Desktop template generators or desktop-based template generators, unlike online, have to be downloaded onto the user's computer. However, this eliminates the need to make an account and sign in before using the tool ...
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
Add the new template to the table in the common documentation afterwards. Please consider reusing one of the other templates and please choose the color sensibly. If you find a table cell template that does not take a parameter and you want to be able to change the text in the cell, do not duplicate the template! Instead, edit the template and ...
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The RenderMan Shading Language [1] (RSL or SL, for short), defined in the RenderMan Interface Specification, is a common shading language for production-quality rendering.. It is also one of the first shading languages ever implement