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  2. Jiffy (time) - Wikipedia

    en.wikipedia.org/wiki/Jiffy_(time)

    The term jiffy is sometimes used in computer animation as a method of defining playback rate, with the delay interval between individual frames specified in 1/100 of a second (10 ms) jiffies, particularly in Autodesk Animator.FLI sequences (one global frame frequency setting) and animated Compuserve.GIF images (each frame having an individually ...

  3. Timeboxing - Wikipedia

    en.wikipedia.org/wiki/Timeboxing

    Quality and time are fixed but flexibility allowed in scope. Delivering the most important features first leads to an earlier return on investment than the waterfall model. [7] A lack of detailed specifications typically is the result of a lack of time, or the lack of knowledge of the desired end result (solution).

  4. Time - Wikipedia

    en.wikipedia.org/wiki/Time

    Time is the continuous progression of our changing existence that occurs in an apparently irreversible succession from the past, through the present, and into the future. [1] [2] [3] It is a component quantity of various measurements used to sequence events, to compare the duration of events (or the intervals between them), and to quantify rates of change of quantities in material reality or ...

  5. Slow motion - Wikipedia

    en.wikipedia.org/wiki/Slow_motion

    Formally, this effect is referred to as speed ramping and is a process whereby the capture frame rate of the camera changes over time. For example, if in the course of 10 seconds of capture, the capture frame rate is adjusted from 60 frames per second to 24 frames per second, when played back at the standard film rate of 24 frames per second, a ...

  6. Glossary of motion picture terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_motion_picture...

    A series of frames that runs for an uninterrupted period of time. In production, the term refers more specifically to the period between the moment the camera starts rolling and the moment it stops; in film editing , it refers to the continuous footage or sequence between two consecutive edits or cuts .

  7. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". [2] The term "real-time" is also used in simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds.

  8. 7 Easy Ways to Stimulate Your Brain As You Age, According to ...

    www.aol.com/lifestyle/7-easy-ways-stimulate...

    Put the phone down and grab a book. Whether you prefer a steamy romance novel, a fascinating piece of nonfiction, or a moody mystery, reading boasts tons of benefits for your brain.

  9. Hyperlapse - Wikipedia

    en.wikipedia.org/wiki/Hyperlapse

    Hyperlapse or moving time-lapse (also stop-motion time-lapse, walklapse, spacelapse) is a technique in time-lapse photography for creating motion shots. In its simplest form, a hyperlapse is achieved by moving the camera a short distance between each shot. The first film using the hyperlapse technique dates to 1995.