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  2. Jiffy (time) - Wikipedia

    en.wikipedia.org/wiki/Jiffy_(time)

    The term jiffy is sometimes used in computer animation as a method of defining playback rate, with the delay interval between individual frames specified in 1/100 of a second (10 ms) jiffies, particularly in Autodesk Animator.FLI sequences (one global frame frequency setting) and animated Compuserve.GIF images (each frame having an individually ...

  3. Timeboxing - Wikipedia

    en.wikipedia.org/wiki/Timeboxing

    Quality and time are fixed but flexibility allowed in scope. Delivering the most important features first leads to an earlier return on investment than the waterfall model. [7] A lack of detailed specifications typically is the result of a lack of time, or the lack of knowledge of the desired end result (solution).

  4. Time - Wikipedia

    en.wikipedia.org/wiki/Time

    Time is the continuous progression of existence that occurs in an apparently irreversible succession from the past, through the present, and into the future. [1] [2] [3] It is a component quantity of various measurements used to sequence events, to compare the duration of events (or the intervals between them), and to quantify rates of change of quantities in material reality or in the ...

  5. Time-lapse photography - Wikipedia

    en.wikipedia.org/wiki/Time-lapse_photography

    Lapses in time between frames provide the rapid movement when the film is viewed at normal speed. As the frame rate of time-lapse photography approaches normal frame rates, these "mild" forms are sometimes referred to simply as fast motion or (in video) fast forward. This type of borderline time-lapse technique resembles a VCR in a fast forward ...

  6. Glossary of motion picture terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_motion_picture...

    A series of frames that runs for an uninterrupted period of time. In production, the term refers more specifically to the period between the moment the camera starts rolling and the moment it stops; in film editing , it refers to the continuous footage or sequence between two consecutive edits or cuts .

  7. Time perception - Wikipedia

    en.wikipedia.org/wiki/Time_perception

    The specious present is the time duration wherein a state of consciousness is experienced as being in the present. [11] The term was first introduced by the philosopher E. R. Clay in 1882 (E. Robert Kelly), [12] [13] and was further developed by William James. [13]

  8. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". [2] The term "real-time" is also used in simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds.

  9. Fast Fourier transform - Wikipedia

    en.wikipedia.org/wiki/Fast_Fourier_transform

    A fast Fourier transform (FFT) is an algorithm that computes the discrete Fourier transform (DFT) of a sequence, or its inverse (IDFT). A Fourier transform converts a signal from its original domain (often time or space) to a representation in the frequency domain and vice versa.