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  2. Jiffy (time) - Wikipedia

    en.wikipedia.org/wiki/Jiffy_(time)

    The term jiffy is sometimes used in computer animation as a method of defining playback rate, with the delay interval between individual frames specified in 1/100 of a second (10 ms) jiffies, particularly in Autodesk Animator.FLI sequences (one global frame frequency setting) and animated Compuserve.GIF images (each frame having an individually ...

  3. Time-lapse photography - Wikipedia

    en.wikipedia.org/wiki/Time-lapse_photography

    Lapses in time between frames provide the rapid movement when the film is viewed at normal speed. As the frame rate of time-lapse photography approaches normal frame rates, these "mild" forms are sometimes referred to simply as fast motion or (in video) fast forward. This type of borderline time-lapse technique resembles a VCR in a fast forward ...

  4. Time - Wikipedia

    en.wikipedia.org/wiki/Time

    Time is the continuous progression of our changing existence that occurs in an apparently irreversible succession from the past, through the present, and into the future. [1] [2] [3] It is a component quantity of various measurements used to sequence events, to compare the duration of events (or the intervals between them), and to quantify rates of change of quantities in material reality or ...

  5. Glossary of motion picture terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_motion_picture...

    A series of frames that runs for an uninterrupted period of time. In production, the term refers more specifically to the period between the moment the camera starts rolling and the moment it stops; in film editing , it refers to the continuous footage or sequence between two consecutive edits or cuts .

  6. Timeboxing - Wikipedia

    en.wikipedia.org/wiki/Timeboxing

    Quality and time are fixed but flexibility allowed in scope. Delivering the most important features first leads to an earlier return on investment than the waterfall model. [7] A lack of detailed specifications typically is the result of a lack of time, or the lack of knowledge of the desired end result (solution).

  7. Slow motion - Wikipedia

    en.wikipedia.org/wiki/Slow_motion

    Formally, this effect is referred to as speed ramping and is a process whereby the capture frame rate of the camera changes over time. For example, if in the course of 10 seconds of capture, the capture frame rate is adjusted from 60 frames per second to 24 frames per second, when played back at the standard film rate of 24 frames per second, a ...

  8. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    Bullet time evolved further through The Matrix series with the introduction of high-definition computer-generated approaches like virtual cinematography and universal capture. Universal capture, a machine vision guided system, was the first ever motion picture deployment of an array of high definition cameras focused on a common human subject ...

  9. Real-time computing - Wikipedia

    en.wikipedia.org/wiki/Real-time_computing

    Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". [2] The term "real-time" is also used in simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds.