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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  3. GlassFish - Wikipedia

    en.wikipedia.org/wiki/GlassFish

    glassfish.org. GlassFish is an open-source Jakarta EE platform application server project started by Sun Microsystems, then sponsored by Oracle Corporation, and now living at the Eclipse Foundation and supported by OmniFish, Fujitsu and Payara. [2] The supported version under Oracle was called Oracle GlassFish Server.

  4. Jetty (web server) - Wikipedia

    en.wikipedia.org/wiki/Jetty_(web_server)

    jetty.org. Eclipse Jetty is a Java web server and Java Servlet container. While web servers are usually associated with serving documents to people, Jetty is now often used for machine to machine communications, usually within larger software frameworks. Jetty is developed as a free and open source project as part of the Eclipse Foundation.

  5. Fish World Tips and Tricks: Getting Started Guide - AOL

    www.aol.com/news/2010-03-05-fish-world-tips-and...

    Fish World on Facebook is an addicting game where players can create their own aquariums, breed unique species of fish and compete with friends to have the best virtual fish tank around. In order ...

  6. Game server - Wikipedia

    en.wikipedia.org/wiki/Game_server

    DNS. Email. v. t. e. A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.

  7. Client-side prediction - Wikipedia

    en.wikipedia.org/wiki/Client-side_prediction

    Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The technique attempts to make the player's input feel more instantaneous while governing the player's actions on a remote server. The process of client-side prediction refers to having the client ...

  8. WildFly - Wikipedia

    en.wikipedia.org/wiki/WildFly

    WildFly, [2] formerly known as JBoss AS, or simply JBoss, is an application server written by JBoss, now developed by Red Hat. WildFly is written in Java and implements the Java Platform, Enterprise Edition (Java EE) specification. [3] It runs on multiple platforms. WildFly is free and open-source software, [3] subject to the requirements of ...

  9. Seeding (computing) - Wikipedia

    en.wikipedia.org/wiki/Seeding_(computing)

    Seeding is a practice within peer-to-peer file sharing, a content distribution model that connects computers with the use of a peer-to-peer (P2P) software program in order to share desired content. An example of such a peer-to-peer software program is BitTorrent. Peer-to-peer file sharing is different from the client–server model, where ...