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  2. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    In projectile motion, the horizontal motion and the vertical motion are independent of each other; that is, neither motion affects the other. This is the principle of compound motion established by Galileo in 1638, [1] and used by him to prove the parabolic form of projectile motion. [2]

  3. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    t = time from launch, T = time of flight, R = range and H = highest point of trajectory (indicated with arrows). The range, R, is the greatest distance the object travels along the x-axis in the I sector. The initial velocity, v i, is the speed at which said object is launched from the

  4. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    d is the total horizontal distance travelled by the projectile. v is the velocity at which the projectile is launched; g is the gravitational acceleration—usually taken to be 9.81 m/s 2 (32 f/s 2) near the Earth's surface; θ is the angle at which the projectile is launched; y 0 is the initial height of the projectile

  5. External ballistics - Wikipedia

    en.wikipedia.org/wiki/External_ballistics

    Knowledge of the projectile drop and path has some practical uses to shooters even if it does not describe the actual trajectory of the projectile. For example, if the vertical projectile position over a certain range reach is within the vertical height of the target area the shooter wants to hit, the point of aim does not necessarily need to ...

  6. Ballistic pendulum - Wikipedia

    en.wikipedia.org/wiki/Ballistic_pendulum

    In addition its primary uses of measuring the velocity of a projectile or the recoil of a gun, the ballistic pendulum can be used to measure any transfer of momentum. For example, a ballistic pendulum was used by physicist C. V. Boys to measure the elasticity of golf balls , [ 2 ] and by physicist Peter Guthrie Tait to measure the effect that ...

  7. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    This velocity is the asymptotic limiting value of the acceleration process, because the effective forces on the body balance each other more and more closely as the terminal velocity is approached. In this example, a speed of 50 % of terminal velocity is reached after only about 3 seconds, while it takes 8 seconds to reach 90 %, 15 seconds to ...

  8. Yaw (rotation) - Wikipedia

    en.wikipedia.org/wiki/Yaw_(rotation)

    Yaw velocity can be measured by measuring the ground velocity at two geometrically separated points on the body, or by a gyroscope, or it can be synthesized from accelerometers and the like. It is the primary measure of how drivers sense a car's turning visually. Axes of a ship and rotations around them

  9. Deflection (ballistics) - Wikipedia

    en.wikipedia.org/wiki/Deflection_(ballistics)

    Modern computer games of the first-person shooter genre typically feature a number of relatively low-velocity projectile weapons such as unguided shoulder-fired missiles, or fictional projectile weapons such as "plasma guns", which necessitates an attacker to lead his aim ahead of moving targets. Computer games that accurately model the ...

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