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The Lord of the Rings: The Battle for Middle-earth II is a 2006 real-time strategy video game developed and published by Electronic Arts.The second part of the Middle-earth strategy game series, it is based on the fantasy novels The Lord of the Rings and The Hobbit by J. R. R. Tolkien and its live-action film series adaptation.
On Metacritic, the game had an average score of 78 out of 100 based on 22 reviews. [5] NZGamer gave the expansion an 8.0 out of 10, crediting the games improvement of many aspects over the original Battle for Middle-earth, as well as the games campaign for its use of a lesser known part of Middle-earth's history. [6]
The Lord of the Rings: The Battle for Middle-earth is a 2004 real-time strategy video game developed by EA Los Angeles for Microsoft Windows.The first part of the Middle-earth strategy game, It is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel.
A non-playable demo is a recording of game-play, either recorded in a video, or played through using the game's own engine showing off the game's features. They are mainly displayed at gaming conventions, such as E3, when the game is still in early production as a technology or game-play preview. Such demos might also be distributed through the ...
Endless Space 2 [3] Amplitude Studios: Sci-fi (Space) WIN, OSX: Endless Space 2 is a turn-based strategy, science fiction 4X game. It is the sequel to the Endless Space. 2017: Oriental Empires [3] Iceberg Interactive: Historical: WIN: Turn-based. 2017: Stars in Shadow [58] Ashdar Games: Sci-fi (Space) WIN: Turn-based strategy in the vein of ...
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A non-playable E3 demo of the PlayStation 2 version featured combat from the Weathertop and Moria levels, showcasing the game's combat and graphics. [35] The PlayStation 2 and PC versions used a modified form of the Riot Engine from Drakan: The Ancients' Gates. [28]
OpenAL Soft, an open source version of OpenAL, is still actively maintained, and can be used by game developers, and to enable EAX sound in older games. Most releases of EAX versions coincided with increases in the number of simultaneous voices processable in hardware by the audio processor: the original EAX 1.0 supports 8 voices, while EAX 5.0 ...