enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    The term assembly (as in .NET languages like C#, F# or Visual Basic .NET) or package (as in Dart, Go or Java) is sometimes used instead of module.In other implementations, these are distinct concepts; in Python a package is a collection of modules, while in Java 9 the introduction of the new module concept (a collection of packages with enhanced access control) was implemented.

  3. Modula-3 - Wikipedia

    en.wikipedia.org/wiki/Modula-3

    Thus (like C++ templates) one can easily define and use abstract data types, but unlike C++, the granularity is at the module level. An interface is passed to the generic interface and implementation modules as arguments, and the compiler will generate concrete modules. For example, one could define a GenericStack, then instantiate it with ...

  4. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    In software engineering, the module pattern is a design pattern used to implement the concept of software modules, defined by modular programming, in a programming language with incomplete direct support for the concept.

  5. Trait (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Trait_(computer_programming)

    C#: Since version 8.0, C# has support for default interface methods, [7] which have some properties of traits. [8] C++: Used in Standard Template Library and the C++ standard library to support generic container classes [9] [10] and in the Boost TypeTraits library. [11]

  6. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    The template method is used in frameworks, where each implements the invariant parts of a domain's architecture, while providing hook methods for customization. This is an example of inversion of control. The template method is used for the following reasons. [3] It lets subclasses implement varying behavior (through overriding of the hook ...

  7. Non-virtual interface pattern - Wikipedia

    en.wikipedia.org/wiki/Non-virtual_interface_pattern

    The non-virtual interface pattern (NVI) controls how methods in a base class are overridden. Such methods may be called by clients and overridable methods with core functionality. [1] It is a pattern that is strongly related to the template method pattern. The NVI pattern recognizes the benefits of a non-abstract method invoking the subordinate ...

  8. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1]

  9. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    Interface-based programming, also known as interface-based architecture, is an architectural pattern for implementing modular programming at the component level in an object-oriented programming language which does not have a module system. An example of such a language is Java prior to Java 9, which lacked the Java Platform Module System, a ...