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  2. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    The term assembly (as in .NET languages like C#, F# or Visual Basic .NET) or package (as in Dart, Go or Java) is sometimes used instead of module.In other implementations, these are distinct concepts; in Python a package is a collection of modules, while in Java 9 the introduction of the new module concept (a collection of packages with enhanced access control) was implemented.

  3. Modula-3 - Wikipedia

    en.wikipedia.org/wiki/Modula-3

    Thus (like C++ templates) one can easily define and use abstract data types, but unlike C++, the granularity is at the module level. An interface is passed to the generic interface and implementation modules as arguments, and the compiler will generate concrete modules. For example, one could define a GenericStack, then instantiate it with ...

  4. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    In software engineering, the module pattern is a design pattern used to implement the concept of software modules, defined by modular programming, in a programming language with incomplete direct support for the concept.

  5. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    The template method is used in frameworks, where each implements the invariant parts of a domain's architecture, while providing hook methods for customization. This is an example of inversion of control. The template method is used for the following reasons. [3] It lets subclasses implement varying behavior (through overriding of the hook ...

  6. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1]

  7. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    Interface-based programming, also known as interface-based architecture, is an architectural pattern for implementing modular programming at the component level in an object-oriented programming language which does not have a module system. An example of such a language is Java prior to Java 9, which lacked the Java Platform Module System, a ...

  8. Component Object Model - Wikipedia

    en.wikipedia.org/wiki/Component_Object_Model

    A custom interface, anything derived from IUnknown, provides early bound access via a pointer to a virtual method table that contains a list of pointers to the functions that implement the functions declared in the interface, in the order they are declared. An in-process invocation overhead is, therefore, comparable to a C++ virtual method call.

  9. Concept (generic programming) - Wikipedia

    en.wikipedia.org/wiki/Concept_(generic_programming)

    Concepts are an example of structural typing. As generics in Java and C# have some similarities to C++'s templates, the role of concepts there is played by interfaces. However, there is one important difference between concepts and interfaces: when a template parameter is required to implement a particular interface, the matching type can only ...