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  2. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality. A module interface expresses the elements that are provided and required by the ...

  3. Interface (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Interface_(object-oriented...

    For example, in Python, any class can implement an __iter__ method and be used as a collection. [3] Type classes in languages like Haskell, or module signatures in ML and OCaml, are used for many of the things that protocols are used for. [clarification needed] In Rust, interfaces are called traits. [4]

  4. Modula-3 - Wikipedia

    en.wikipedia.org/wiki/Modula-3

    The implementation module, starting with the keyword MODULE, provides the code, and any further constants, types, or variables needed to implement the interface. By default, an implementation module will implement the interface of the same name, but a module may explicitly EXPORT to a module not of the same name. For example, the main program ...

  5. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    A portion of the code must have global or public access and be designed for use as global/public code. Additional private or protected code can be executed by the main public code. A module must have an initializer function that is equivalent to, or complementary to an object constructor method.

  6. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    Interface-based programming, also known as interface-based architecture, is an architectural pattern for implementing modular programming at the component level in an object-oriented programming language which does not have a module system. An example of such a language is Java prior to Java 9, which lacked the Java Platform Module System, a ...

  7. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    It is often used to make existing classes work with others without modifying their source code. An example is an adapter that converts the interface of a Document Object Model of an XML document into a tree structure that can be displayed.

  8. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  9. Component Object Model - Wikipedia

    en.wikipedia.org/wiki/Component_Object_Model

    An IDL file is compiled via the MIDL compiler. For use with C/C++, the MIDL compiler generates a header file with struct definitions to match the vtbls of the declared interfaces and a C file containing declarations of the interface GUIDs. C++ source code for a proxy module can also be generated by the MIDL compiler.