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In software, this may be called "shift and add" due to bitshifts and addition being the only two operations needed. In 1960, Anatoly Karatsuba discovered Karatsuba multiplication, unleashing a flood of research into fast multiplication algorithms. This method uses three multiplications rather than four to multiply two two-digit numbers.
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The algorithm avoids performing the square and square-root operations, instead using simple operations such as comparison, multiplication, and addition. Some choices of the α and β parameters of the algorithm allow the multiplication operation to be reduced to a simple shift of binary digits that is particularly well suited to implementation ...
For an n-bit multiplier, this will take n clock cycles (where each cycle does either a shift or a shift-and-add). To convert this into an algorithm for modular multiplication, with a modulus r, it is necessary to subtract r conditionally at each stage: Double the contents of the accumulator. If the result is greater than or equal to r, subtract r.
CORDIC is part of the class of "shift-and-add" algorithms, as are the logarithm and exponential algorithms derived from Henry Briggs' work. Another shift-and-add algorithm which can be used for computing many elementary functions is the BKM algorithm , which is a generalization of the logarithm and exponential algorithms to the complex plane.
In binary (base-2) math, multiplication by a power of 2 is merely a register shift operation. Thus, multiplying by 2 is calculated in base-2 by an arithmetic shift. The factor (2 −1) is a right arithmetic shift, a (0) results in no operation (since 2 0 = 1 is the multiplicative identity element), and a (2 1) results in a left arithmetic shift ...
The BKM algorithm is a shift-and-add algorithm for computing elementary functions, first published in 1994 by Jean-Claude Bajard, Sylvanus Kla, and Jean-Michel Muller. BKM is based on computing complex logarithms ( L-mode ) and exponentials ( E-mode ) using a method similar to the algorithm Henry Briggs used to compute logarithms.
The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1 ] [ 2 ] [ 3 ] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most n log 2 3 ...