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  2. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  3. First Principles of Instruction - Wikipedia

    en.wikipedia.org/wiki/First_Principles_of...

    First Principles of Instruction is similar to other task-centered instructional theories (e.g. Van Merriënboer's Four Component Instructional Design Model [6]) in that it uses a real-world problem or task as a vehicle for instruction. Students view demonstrations of real-world problem solving examples, are given opportunities to solve real ...

  4. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for learning is a set of principles that provide teachers with a structure to develop instructions to meet the diverse needs of all learners. The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, [ 2 ] calls for ...

  5. ADDIE model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    ADDIE is an instructional systems design (ISD) framework that many instructional designers and training developers use to develop courses. [1] The name is an acronym for the five phases it defines for building training and performance support tools: Analysis; Design; Development; Implementation; Evaluation

  6. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Movement in learning also known as movement-based instruction, is a teaching method based on the concept that movement enhances cognitive processes and facilitates learning. This approach emphasizes integrating movement into educational settings to optimize students' engagement and academic performance.

  7. Kinesthetic learning - Wikipedia

    en.wikipedia.org/wiki/Kinesthetic_learning

    Favre (2009) stated that instructional strategies should include movement in a game-like format. Favre suggested designing kinesthetic games. For example, "game boards such as Tic-Tac-Toe affixed to the classroom floor and hopscotch template painted on the playground tarmac or sidewalks around the school" (p. 32).

  8. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Subsequent educators, such as Elizabeth Simpson, further developed this domain, outlining levels of skill acquisition from simple perceptions to the origination of new movements. Bloom's taxonomy has become a widely adopted tool in education, influencing instructional design, assessment strategies, and learning outcomes across various disciplines.

  9. Differentiated instruction - Wikipedia

    en.wikipedia.org/wiki/Differentiated_instruction

    Differentiated instruction and assessment, also known as differentiated learning or, in education, simply, differentiation, is a framework or philosophy for effective teaching that involves providing all students within their diverse classroom community of learners a range of different avenues for understanding new information (often in the same classroom) in terms of: acquiring content ...

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