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The Counter-Strike series has over 20 years of competitive history beginning with the original Counter-Strike.Tournaments for early versions of the game have been hosted since 2000, but the first prestigious international tournament was hosted in Dallas, Texas at the 2001 Cyberathlete Professional League (CPL) Winter Championship, won by the Swedish team Ninjas in Pyjamas.
Counter-Strike Major Championships, commonly known as the Majors, are Counter-Strike (CS) esports tournaments sponsored by Valve, the game's developer. The first Valve-recognized Major took place in 2013 in Jönköping , Sweden and was hosted by DreamHack with a total prize pool of US$250,000 split among 16 teams.
The winner of each season's finals goes on to participate the Global Finals at the end of the year, as well as winners of other prestigious non-BLAST Premier events and those that rank highest in the BLAST Premier Global Leaderboard, a standings of the top events of the year from multiple leagues and tournaments. [4]
Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.
The PGL Major Stockholm 2021, also known as PGL Major 2021 or Stockholm 2021, was the sixteenth Counter-Strike: Global Offensive (CS:GO) Major Championship. [1] [2] It was held in Stockholm, Sweden at the Avicii Arena from October 26 to November 7, 2021. Twenty-four teams qualified via regional major rankings.
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The PGL Major Antwerp 2022, also known as PGL Major 2022 or Antwerp 2022, was the seventeenth Counter-Strike: Global Offensive (CS:GO) Major Championship. [2] [3] It was held in Antwerp, Belgium at the Sportpaleis from May 9 to 22, 2022. Twenty-four teams participated, with most qualifying through regional tournaments.
Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly.