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  2. Frame synchronization - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization

    The search can be sequential (only consider one starting point at a time), or multiple candidate starting points may be considered at once. Advanced techniques continue searching even while synchronization is established, so that, if synchronization is lost, by the time the loss is noticed a new frame start position has been found. [2]

  3. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Common causes of such issues include high latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. [1] [2] Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking ...

  4. Category:Overwatch League team logos - Wikipedia

    en.wikipedia.org/wiki/Category:Overwatch_League...

    To place a file in this category, add the tag {{Non-free logo|Overwatch League team logos}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page. If this category is very large, please consider placing your file in a new or existing subcategory.

  5. Category:Overwatch League logos - Wikipedia

    en.wikipedia.org/wiki/Category:Overwatch_League...

    To place a file in this category, add the tag {{Non-free logo|Overwatch League logos}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page. If this category is very large, please consider placing your file in a new or existing subcategory.

  6. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging.

  7. Ethernet flow control - Wikipedia

    en.wikipedia.org/wiki/Ethernet_flow_control

    The follow-on priority-based flow control, as defined in the IEEE 802.1Qbb standard, provides a link-level flow control mechanism that can be controlled independently for each class of service (CoS), as defined by IEEE P802.1p and is applicable to data center bridging (DCB) networks, and to allow for prioritization of voice over IP (VoIP ...

  8. Gameplay of Overwatch - Wikipedia

    en.wikipedia.org/wiki/Gameplay_of_Overwatch

    Overwatch and Overwatch 2 are team-based first-person shooter games developed by Blizzard Entertainment. Overwatch was released in May 2016 for several platforms. The game features a number of gameplay modes that support casual play, ranked play, and competitive modes used for professional esports events, such as the Overwatch League.

  9. File:Overwatch 2 logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Overwatch_2_logo.svg

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.