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  2. Windows Presentation Foundation - Wikipedia

    en.wikipedia.org/wiki/Windows_Presentation...

    Using templates and styles, developers can define the visuals and structure of UI elements. A style is a combination of property settings that can be applied to a UI element with a single property attribute. For example, a "blue radio button" style could be created and then be reused on any number of radio button controls throughout the program ...

  3. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    The model is an interface defining the data to be displayed or otherwise acted upon in the user interface. The view is a passive interface that displays data (the model) and routes user commands to the presenter to act upon that data. The presenter acts upon the model and the view. It retrieves data from repositories (the model), and formats it ...

  4. ActivePresentation - Wikipedia

    en.wikipedia.org/wiki/ActivePresentation

    ActivePresentation Designer is the application used by presentation authors to create and edit the active content of a PowerPoint presentation. ActivePresentation Templates are the included files that provide the style for a menu bar.

  5. Active Template Library - Wikipedia

    en.wikipedia.org/wiki/Active_Template_Library

    The Active Template Library (ATL) is a set of template-based C++ classes developed by Microsoft, intended to simplify the programming of Component Object Model (COM) objects. The COM support in Microsoft Visual C++ allows developers to create a variety of COM objects, OLE Automation servers, and ActiveX controls.

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters.

  7. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  8. Low-level design - Wikipedia

    en.wikipedia.org/wiki/Low-level_design

    LLD describes the class diagrams with the methods and relations between classes and program specs. It describes the modules so that the programmer can directly code the program from the document. A good low-level design document makes the program easy to develop when proper analysis is utilized to create a low-level design document.

  9. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    The C++ Standard Library includes the Standard Template Library or STL that provides a framework of templates for common data structures and algorithms. Templates in C++ may also be used for template metaprogramming, which is a way of pre-evaluating some of the code at compile-time rather than run-time.