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The odd–even sort algorithm correctly sorts this data in passes. (A pass here is defined to be a full sequence of odd–even, or even–odd comparisons. The passes occur in order pass 1: odd–even, pass 2: even–odd, etc.) Proof: This proof is based loosely on one by Thomas Worsch. [6]
A standard example of mutual recursion, which is admittedly artificial, determines whether a non-negative number is even or odd by defining two separate functions that call each other, decrementing by 1 each time. [3] In C:
The SVG defines the even–odd rule by saying: This rule determines the "insideness" of a point on the canvas by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside.
If the point is on the inside of the polygon then it will intersect the edge an odd number of times. The status of a point on the edge of the polygon depends on the details of the ray intersection algorithm. This algorithm is sometimes also known as the crossing number algorithm or the even–odd rule algorithm, and was known as early as 1962. [3]
It considers regions with odd winding number to be inside the polygon; this is known as the even–odd rule. It takes two lists of polygons as input. In its original form, the algorithm is divided into three phases: In the first phase, pairwise intersections between edges of the polygons are computed.
One may also round half to odd, a similar tie-breaking rule to round half to even. In this approach, if the fractional part of x is 0.5, then y is the odd integer nearest to x . Thus, for example, 23.5 becomes 23, as does 22.5; while −23.5 becomes −23, as does −22.5.
Batcher's odd–even mergesort [1] is a generic construction devised by Ken Batcher for sorting networks of size O(n (log n) 2) and depth O((log n) 2), where n is the number of items to be sorted. Although it is not asymptotically optimal, Knuth concluded in 1998, with respect to the AKS network that "Batcher's method is much better, unless n ...
In computer science, smoothsort is a comparison-based sorting algorithm.A variant of heapsort, it was invented and published by Edsger Dijkstra in 1981. [1] Like heapsort, smoothsort is an in-place algorithm with an upper bound of O(n log n) operations (see big O notation), [2] but it is not a stable sort.