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  2. Ruffle (software) - Wikipedia

    en.wikipedia.org/wiki/Ruffle_(software)

    As of February 2025, Ruffle supports most older Flash content, which use ActionScript 1.0 and 2.0, with 95% of the language and 79% of the API having been implemented. [8] Support for ActionScript 3.0 has improved significantly since August 2022, with about 90% of the language and 76% of the API having been implemented, and an additional 7% of ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  4. Stage3D - Wikipedia

    en.wikipedia.org/wiki/Stage3D

    Stage3D (codenamed Molehill [1]) is an Adobe Flash Player API for rendering interactive 3D graphics with GPU-acceleration, within Flash games and applications. Flash Player or AIR applications written in ActionScript 3 may use Stage3D to render 3D graphics, [2] and such applications run natively on Windows, Mac OS X, Linux, Apple iOS and Google ...

  5. Starling Framework - Wikipedia

    en.wikipedia.org/wiki/Starling_Framework

    Citrus Engine is a game engine that is most popular for its Platformer starter-kit. Dragon Bones is a 2D skeletal animation solution, available as a plugin for Flash, exporting animations for Starling. StarlingPunk is designed for developing 2D Flash games, inspired by the popular FlashPunk framework.

  6. Adobe Flash - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash

    Flash is also used to build interfaces and HUDs for 3D video games using Scaleform GFx, a technology that renders Flash content within non-Flash video games. Scaleform is supported by more than 10 major video game engines including Unreal Engine 3 , CryEngine , and PhyreEngine , and has been used to provide 3D interfaces for more than 150 major ...

  7. OpenFL - Wikipedia

    en.wikipedia.org/wiki/OpenFL

    OpenFL is designed to fully mirror the Flash API. [1] [6] SWF files created with Adobe Flash Professional or other authoring tools may be used in OpenFL programs. [6] OpenFL supports rendering in OpenGL, Cairo, Canvas, SVG and even HTML5 DOM. In the browser, WebGL is the default renderer but if unavailable then canvas (CPU rendering) is used. [21]

  8. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term " software engine " used more widely in the software industry .

  9. Category:Flash games - Wikipedia

    en.wikipedia.org/wiki/Category:Flash_games

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