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The character's model was created by Kenichiro Yoshimura, who observed non-Japanese models to keep her proportions authentic, giving particular focus to her backside which, as a result, led to it being made wider and more rounded than the typically slim-hipped female characters designed by Japanese artists. [14]
Bayonetta (Japanese: ベヨネッタ, Hepburn: Beyonetta) is an urban fantasy action-adventure video game franchise created by Hideki Kamiya. It is developed by PlatinumGames , owned by Sega , and, since the release of Bayonetta 2 in 2014, published by Nintendo .
Ikumi Nakamura (Japanese: 中村 育美, Hepburn: Nakamura Ikumi) is a Japanese video game artist and director. She is best known for her work at Tango Gameworks as an artist on The Evil Within (2014) and The Evil Within 2 (2017), and as creative director for Ghostwire: Tokyo, before leaving the company mid-development.
Bayonetta gameplay screenshot, demonstrating one of the available "Wicked Weave" attacks. Bayonetta is a single-player, third-person 3D action-adventure and hack and slash game. [5] The player controls a witch named Bayonetta, is able to use melee and long ranged attacks and is able to select multiple weapons. By pressing a combination of ...
Hideki Kamiya (神谷 英樹, Kamiya Hideki, born December 19, 1970) is a Japanese video game designer and director.He began his career in 1994 with Capcom, where he directed Resident Evil 2 (1998), Devil May Cry (2001), Viewtiful Joe (2003), and Ōkami (2006).
Hideaki Itsuno (伊津野 英昭, Itsuno Hideaki) is a Japanese video game director and designer.He was born in Osaka Japan, and formerly worked at Capcom.He has been a director and producer for several series at Capcom, including Rival Schools, Power Stone, Devil May Cry and Dragon's Dogma.
PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure of Capcom's Clover Studio, while Odd Inc. was founded by Tatsuya Minami.
Toshihiro Nagoshi (Japanese: 名越 稔洋, Hepburn: Nagoshi Toshihiro, born June 17, 1965) is a Japanese video game producer, director and designer.He was the chief creative officer [1] for Sega until 2021 when he became creative director.