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Creatures and enemies in the level can be transformed into practical items by holding the Wii Remote vertically and shaking it left to right, causing Zack to shake his ally Wiki like a bell. [ 3 ] [ 5 ] When the player has Zack interact with a usable item, the game shifts to a first-person view and the player is prompted to mimic the operation ...
In zoology, deep-sea gigantism or abyssal gigantism is the tendency for species of deep-sea dwelling animals to be larger than their shallower-water relatives across a large taxonomic range. Proposed explanations for this type of gigantism include necessary adaptation to colder temperature, food scarcity, reduced predation pressure and ...
Organisms in the abyssal zone rely on the natural processes of higher ocean layers. When animals from higher ocean levels die, their carcasses occasionally drift down to the abyssal zone, where organisms in the deep can feed on them. When a whale carcass falls down to the abyssal zone, this is called a whale fall. The carcass of the whale can ...
In the Dungeons & Dragons fantasy roleplaying game, Tharizdun (/ θ ə ˈ r ɪ z d ən /) [3] is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold. He originated in the World of Greyhawk campaign setting but has since also appeared in other settings.
For the deep-sea ecosystem, the death of a whale is the most important event. A dead whale can bring hundreds of tons of organic matter to the bottom. Whale fall community progresses through three stages: [32] Mobile scavenger stage: Big and mobile deep-sea animals arrive at the site almost immediately after whales fall on the bottom.
Introduces the Known World, the most notable nations of Mystara, and the Sea of Dread and the Thanegioth Archipelago to the south. X4: Master of the Desert Nomads: 6–9: David Cook: 1983: Expands the world to the west with the introduction of the Sind Desert and the Great Waste. X5: Temple of Death: 6–10: David Cook: 1983
Sea Squawkers: Small critters with nasty-biting beaks that live in Quest's moat as well as in small ponds throughout Odyssea. Stumps: Sawed-off logs with arms and legs and glowing red eyes. They hurl balls of tree sap. Swampy Crabby Swamp Creatures: Large, green, crab-like creatures that live in the swamps that Quest and Nestor pass through ...
This is the complete list of seaQuest DSV episodes. In all, there are 57 episodes, with two of them originally being two-hour television movies. If the two two-hour episodes ("To Be or Not to Be" and "Daggers") are counted as four one-hour episodes then the total number of episodes would be 59. The series was titled "seaQuest DSV" for its first two seasons and renamed " seaQuest 2032 " for the ...