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Didi & Ditto Kindergarten: A Feast for Zolt is the first title of the Didi & Ditto educational software series created by Kutoka Interactive.Release in 2003 in Canada and the United States, the game teaches kindergarten notions to children between 4 and 6 years old. [3]
JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...
The series contains two games: Big Thinkers! Kindergarten and Big Thinkers! 1st Grade. Both titles feature the same goal of collecting stars. The title was conceived and developed by Jonathan Maier. There were plans to release a third game in the series, Big Thinkers! 2nd Grade, which would have been released in 1998. [1]
This work can be seen in Physical Knowledge in Preschool Education (1978) and Group Games in Early Education (1980) (which she wrote with Rheta DeVries), and Number in Preschool and Kindergarten (1982). From 1980 to 2000, she developed a primary arithmetic program based on Piaget's theory.
It is one of the UIL's oldest academic competitions: the first state title was awarded in 1943. Number Sense is designed to test students' mental math abilities (i.e., their ability to solve math problems without the aid of calculators or scratch paper).
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The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
Researchers consider number sense to be of prime importance for children in early elementary education, and the National Council of Teachers of Mathematics has made number sense a focus area of pre-K through 2nd grade mathematics education. [7] An active area of research is to create and test teaching strategies to develop children's number sense.
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