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  2. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute. Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    damage per minute (DPM) Used as a metric in some games to allow the player to determine their offensive power. damage per second (DPS) 1. Used as a metric in some games to allow the player to determine their offensive power, particularly in games where the player's attacks are performed automatically when a target is in range. 2.

  4. Rust (video game) - Wikipedia

    en.wikipedia.org/wiki/Rust_(video_game)

    A comparison of two different updates of Rust, the top (2014) one is the earlier of the two. The bottom (2016) used an updated game engine. Rust ' s development began as a clone of DayZ, [28] a popular survival mod for ARMA 2, featuring elements derived from Minecraft. [29] Garry Newman, the CEO of Facepunch Studios, said "Rust started off as a ...

  5. Two-player game - Wikipedia

    en.wikipedia.org/wiki/Two-player_game

    A two-player game is a multiplayer game that is played by precisely two players. This is distinct from a solitaire game, which is played by only one player. [1]

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  7. Drill commands - Wikipedia

    en.wikipedia.org/wiki/Drill_commands

    Quick march: The standard pace is typically 116 beats/minute with a 30in. step. There is also a rifleman's pace, 140 beats per minute and a Highland pace, 110 beats per minute (typically done with a kilt.) The pace is based on the individual regiments, the pace given by the commander, and the speed of the band's rhythm.

  8. Rate of fire - Wikipedia

    en.wikipedia.org/wiki/Rate_of_fire

    However, due to the weight of the ammunition, sustained fire is constrained by ammunition payload, as many aircraft cannons only carry enough ammunition for a few seconds' worth of firing; for example, the F-16 Falcon and its variants carry 511 rounds of 20mm ammunition, and the F-22 Raptor carries a similar amount at 480 rounds, which equates ...

  9. Fencing rules - Wikipedia

    en.wikipedia.org/wiki/Fencing_rules

    The bout must stop after three minutes of fencing (or 8 touches in saber). In 15 point bouts, a 1-minute break occurs in between the three-minute intervals. If 9 minutes of fencing time elapse in a 15 touch bout, or 3 in a 5 touch bout, the bout is over and the current scores are taken as final.