Search results
Results from the WOW.Com Content Network
For example, it is possible to convert Cyrillic text from KOI8-R to Windows-1251 using a lookup table between the two encodings, but the modern approach is to convert the KOI8-R file to Unicode first and from that to Windows-1251. This is a more manageable approach; rather than needing lookup tables for all possible pairs of character encodings ...
Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4] [5] [3] [6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well.
NAME Maximum zoom Object limit per document Control point limit Color management for print Thumbnails Adjust image (functions) Text recognition () Scripting support
Data for these collections can be imported from various file formats such as comma-separated values, JSON, Parquet, SQL database tables or queries, and Microsoft Excel. [8] A Series is a 1-dimensional data structure built on top of NumPy's array. [9]: 97 Unlike in NumPy, each data point has an associated label. The collection of these labels is ...
2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.
The type parameter must be a data type to which object can be converted via a known method, whether it be a builtin or a cast. The type can be a reference or an enumerator. All types of conversions that are well-defined and allowed by the compiler are performed using static_cas
Matthias Kramm's gfxpoly, a free C library for 2D polygons (BSD license). Klaas Holwerda's Boolean, a C++ library for 2D polygons. David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm.
On January 17, 2010, Box 2D moved the project to Google Code for hosting. [5] On July 12, 2015, hosting was moved again, this time to GitHub. [6] On March 6, 2008, version 2.0 was launched, introducing continuous collision detection and revamping the API.