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Duke Nukem: Manhattan Project is a platform game developed by Sunstorm Interactive, produced by 3D Realms, and published by Arush Entertainment. [3] It was released on Microsoft Windows on May 14, 2002, in North America and on June 14, 2002, in Europe.
Duke Nukem: Manhattan Project: Windows [ak] May 21, 2002: Sunstorm Interactive: Arush Entertainment [111] [112] Duke Nukem Advance: Game Boy Advance: August 12, 2002: Torus Games: Take-Two Interactive [113] Prey Invasion: iOS: June 7, 2009: Machineworks Northwest Hands-On Mobile [114] Duke Nukem: Critical Mass: Nintendo DS: April 8, 2011 ...
Duke Nukem (Game Boy Color) (1999) Duke Nukem: Time to Kill (1998) Duke Nukem: Zero Hour (1999) Duke Nukem: Land of the Babes (2000) Duke Nukem: Manhattan Project (2002) Duke Nukem Advance (2002) Duke Nukem Mobile (2004) Duke Nukem Mobile (3D) (2004) Duke Nukem Mobile: Bikini Project (2005) Duke Nukem Arena (2007) Duke Nukem: Critical Mass (2011)
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Todd Jason Replogle (born 1969) [citation needed] is an American video game programmer best known as the co-creator of the Duke Nukem series. He wrote six 2D action games for MS-DOS released as shareware by Apogee Software between 1990 and 1993. This includes Duke Nukem and Duke Nukem II, which are multidirectional scrolling platform games.
ZOOM Platform release: The Atomic Edition was released on ZOOM Platform along with Duke Nukem 1, 2 and Manhattan Project in 2014. [21] As of 2020, it includes Duke It Out In D.C., Duke Caribbean: Life's a Beach, Duke: Nuclear Winter, Duke Nukem's Penthouse Paradise, Duke!ZONE and Duke!ZONE II. Since 2022, it also includes Duke - It's Zero Hour.
The timing of the Manhattan Project, the need for it, the deployment of it, necessary or not — you can read plenty of data that would support either — regardless, the “why” can be debated ...
The suspect was seen on numerous surveillance cameras in midtown Manhattan on the morning of Thompson’s slaying: 6:15 a.m. ET: Suspect is seen leaving midtown subway station.