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In theoretical computer science, the continuous knapsack problem (also known as the fractional knapsack problem) is an algorithmic problem in combinatorial optimization in which the goal is to fill a container (the "knapsack") with fractional amounts of different materials chosen to maximize the value of the selected materials.
The bin packing problem can also be seen as a special case of the cutting stock problem. When the number of bins is restricted to 1 and each item is characterized by both a volume and a value, the problem of maximizing the value of items that can fit in the bin is known as the knapsack problem.
Knapsack problems appear in real-world decision-making processes in a wide variety of fields, such as finding the least wasteful way to cut raw materials, [3] selection of investments and portfolios, [4] selection of assets for asset-backed securitization, [5] and generating keys for the Merkle–Hellman [6] and other knapsack cryptosystems.
The knapsack problem is one of the most studied problems in combinatorial optimization, with many real-life applications. For this reason, many special cases and generalizations have been examined. For this reason, many special cases and generalizations have been examined.
Knapsack problem, quadratic knapsack problem, and several variants [2] [3]: MP9 Some problems related to Multiprocessor scheduling; Numerical 3-dimensional matching [3]: SP16 Open-shop scheduling; Partition problem [2] [3]: SP12 Quadratic assignment problem [3]: ND43 Quadratic programming (NP-hard in some cases, P if convex)
This method solves the cutting-stock problem by starting with just a few patterns. It generates additional patterns when they are needed. For the one-dimensional case, the new patterns are introduced by solving an auxiliary optimization problem called the knapsack problem, using dual variable information from the linear program.
Another example is attempting to make 40 US cents without nickels (denomination 25, 10, 1) with similar result — the greedy chooses seven coins (25, 10, and 5 × 1), but the optimal is four (4 × 10). A coin system is called "canonical" if the greedy algorithm always solves its change-making problem optimally.
From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [8] [9] [10] In fact, Dijkstra's explanation of the logic behind the algorithm, [11] namely Problem 2.