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The Sims 3: Ambitions is the second expansion pack for The Sims 3, released in North America on June 1, 2010. Ambitions introduces new professions that can be actively controlled by the player, unlike the careers in the base game. [34] A variety of new skills are also added alongside the ability to register as self employed for skills. [34]
On October 2, 2019, Maxis announced that they would release an updated 64-bit version of the game, titled The Sims 3 (64-Bit & Metal), with compatibility for Mac OS X Catalina or later. [57] Players who register the game on Origin would get the new version for free. [57] The Sims 3 (64-Bit & Metal) was released on October 28, 2020. [57]
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[3] MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed. The Urbz 2 – A game intended to surpass The Urbz: Sims in the City, and turn it into a spinoff sub series to The Sims, but the project went through Development Hell after the original game failed to sell to expectations ...
The Sims 3: High-End Loft Stuff; The Sims 3: Fast Lane Stuff; The Sims 3: Outdoor Living Stuff; The Sims 3: Town Life Stuff; The Sims 3: Master Suite Stuff; The Sims 3: Katy Perry's Sweet Treats; The Sims 3: Diesel Stuff; The Sims 3: 70s, 80s, & 90s Stuff; The Sims 3: Movie Stuff
April 3, 2006: PlayStation Portable: Rebellion Developments: The Sims: Expansion Three-Pack Volume 1: November 1, 2005: Microsoft Windows: Maxis [409] The Sims: Expansion Three-Pack Volume 2: Microsoft Windows [410] The Sims: Complete Collection: November 1, 2005: Microsoft Windows: Maxis [411] Harry Potter and the Goblet of Fire: November 8 ...
Bologna striker Jens Odgaard scored Sunday in a 1-0 victory over Fiorentina, ending the Florence-based club's eight-match winning run in the Italian league. The Danish player broke the deadlock ...
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.