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  2. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    Example of a Structured Chart. [1] A structure chart (SC) in software engineering and organizational theory is a chart which shows the smallest of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.

  3. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  4. Object diagram - Wikipedia

    en.wikipedia.org/wiki/Object_diagram

    "An object diagram is a graph of instances, including objects and data values. A static object diagram is an instance of a class diagram; it shows a snapshot of the detailed state of a system at a point in time. The use of object diagrams is fairly limited, namely to show examples of data structure."

  5. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    In UML, an artifact [1] is the "specification of a physical piece of information that is used or produced by a software development process, or by deployment and operation of a system." [1] "Examples of artifacts include model files, source files, scripts, and binary executable files, a table in a database system, a development deliverable, a ...

  6. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    A system sequence diagram should be done for the main success scenario of the use case, and frequent or complex alternative scenarios. There are two kinds of sequence diagrams: Sequence Diagram (SD): A regular version of sequence diagram describes how the system operates, and every object within a system is described specifically.

  7. ArgoUML - Wikipedia

    en.wikipedia.org/wiki/ArgoUML

    Advanced diagram editing and zoom. Built-in design critics provide unobtrusive review of design and suggestions for improvements. Extensible modules interface. OCL support. Forward engineering (code generation supports C++ and C#, Java, PHP 4, PHP 5, Ruby and, with less mature modules, Ada, Delphi and SQL). Reverse engineering / JAR/class file ...

  8. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  9. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Every Java application must have an entry point. This is true of both graphical interface applications and console applications. The entry point is the main method. There can be more than one class with a main method, but the main class is always defined externally (for example, in a manifest file).