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  2. Fair use (U.S. trademark law) - Wikipedia

    en.wikipedia.org/wiki/Fair_use_(U.S._trademark_law)

    Intent to show confusion is also relevant; hence, as a general rule the trademark should be used no more than necessary for the legitimate purpose. [5] By the same token, use of a word mark is preferred to a logo, and a word mark in the same style of type as surrounding text is preferred to a word mark in its trademarked distinctive type.

  3. United States trademark law - Wikipedia

    en.wikipedia.org/wiki/United_States_trademark_law

    A word, phrase, or logo can act as a trademark. But so can a slogan, a name, a scent, the shape of a product's container, and a series of musical notes. [7] The language of the Lanham Act describes that universe [of things that can qualify as a trademark] in the broadest of terms. It says that trademarks "includ[e] any word, name, symbol, or ...

  4. Problematic social media use - Wikipedia

    en.wikipedia.org/wiki/Problematic_social_media_use

    The more social media use a user may use can increase the amount of usage to fulfill those feelings from before. This is tolerance and this will contribute to social media addiction. [33] Social media addiction from an anthropological lens. Studies done to explore the negative effects of social media have not produced any definitive findings. [34]

  5. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Notably, King have gotten a United States trademark on the word "Candy" in the area of video games to protect clones and player confusion for their game Candy Crush Saga. They have also sought to block the use of the word "Saga" in the trademark filing of The Banner Saga for similar reasons, despite the games having no common elements. [63]

  6. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    "We may stop 'needing' or craving real social interactions because they may become foreign to us," Aboujaoude says. [33] Psychological distress has been found to influence and increase escapism. Escapism, in turn, increases the likelihood of internet addiction, compulsive internet use, gaming addiction, and further harmful consequences. [34] [35]

  7. Meta must face US state lawsuits over teen social media addiction

    www.aol.com/news/meta-must-face-us-state...

    The other social media companies did not immediately respond to requests for comment. The states are seeking court orders against Meta's allegedly illegal business practices and are seeking ...

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