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  2. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Every rotation in three dimensions is defined by its axis (a vector along this axis is unchanged by the rotation), and its angle — the amount of rotation about that axis (Euler rotation theorem). There are several methods to compute the axis and angle from a rotation matrix (see also axis–angle representation ).

  4. Transformation of text - Wikipedia

    en.wikipedia.org/wiki/Transformation_of_text

    Turned characters, those that have been rotated 180 degrees and thus appear upside-down (this is the most common); Sideways characters, those that have been rotated 90 degrees counterclockwise (generally the least supported, and used only for a handful of vowels in the Uralic Phonetic Alphabet system).

  5. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    The azimuth angle θ appears to equal positive 90°, as rotated counterclockwise from the azimuth-reference x–axis; and the inclination φ appears to equal 30°, as rotated from the zenith–axis. (Note the 'full' rotation, or inclination, from the zenith–axis to the y–axis is 90°).

  6. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations , which have no fixed points, and (hyperplane) reflections , each of them having an entire ( n − 1) -dimensional flat of ...

  7. Template:HD/rotate - Wikipedia

    en.wikipedia.org/wiki/Template:HD/rotate

    If you don't have any of those abilities, then you can add {{Cleanup image|rotate 90 degrees clockwise}}, {{Cleanup image|rotate 90 degrees anticlockwise}}, or {{Cleanup image|rotate 180 degrees}} to the top of the file description page. You can also place a request on the Help Desk. {{subst:HD/rotate}} Editing without logging in:

  8. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    The angle is typically measured in degrees from the mark of number 12 clockwise. The time is usually based on a 12-hour clock. A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute.

  9. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...