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A Binary Search Tree is a node-based data structure where each node contains a key and two subtrees, the left and right. For all nodes, the left subtree's key must be less than the node's key, and the right subtree's key must be greater than the node's key.
Fig. 1: A binary search tree of size 9 and depth 3, with 8 at the root. In computer science, a binary search tree (BST), also called an ordered or sorted binary tree, is a rooted binary tree data structure with the key of each internal node being greater than all the keys in the respective node's left subtree and less than the ones in its right subtree.
Binary search Visualization of the binary search algorithm where 7 is the target value Class Search algorithm Data structure Array Worst-case performance O (log n) Best-case performance O (1) Average performance O (log n) Worst-case space complexity O (1) Optimal Yes In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search ...
In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.
Searching is similar to searching a binary search tree. Starting at the root, the tree is recursively traversed from top to bottom. At each level, the search reduces its field of view to the child pointer (subtree) whose range includes the search value. A subtree's range is defined by the values, or keys, contained in its parent node.
An AA tree in computer science is a form of balanced tree used for storing and retrieving ordered data efficiently. AA trees are named after their originator, Swedish computer scientist Arne Andersson. [1] AA trees are a variation of the red–black tree, a form of binary search tree which supports efficient addition and deletion of entries ...
In computer science, a priority search tree is a tree data structure for storing points in two dimensions. It was originally introduced by Edward M. McCreight. [1] It is effectively an extension of the priority queue with the purpose of improving the search time from O(n) to O(s + log n) time, where n is the number of points in the tree and s is the number of points returned by the search.
This framework aims at designing highly-parallelized algorithms for various balanced binary search trees. The algorithmic framework is based on a single operation join . [ 1 ] Under this framework, the join operation captures all balancing criteria of different balancing schemes, and all other functions join have generic implementation across ...