enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.

  3. Instruction scheduling - Wikipedia

    en.wikipedia.org/wiki/Instruction_scheduling

    Local (basic block) scheduling: instructions can't move across basic block boundaries. Global scheduling: instructions can move across basic block boundaries. Modulo scheduling: an algorithm for generating software pipelining, which is a way of increasing instruction level parallelism by interleaving different iterations of an inner loop.

  4. Critical path method - Wikipedia

    en.wikipedia.org/wiki/Critical_path_method

    The project has two critical paths: activities B and C, or A, D, and F – giving a minimum project time of 7 months with fast tracking. Activity E is sub-critical, and has a float of 1 month. The critical path method ( CPM ), or critical path analysis ( CPA ), is an algorithm for scheduling a set of project activities. [ 1 ]

  5. Personal software process - Wikipedia

    en.wikipedia.org/wiki/Personal_software_process

    PSP0 has 3 phases: planning, development (design, code, compile, test) and a post mortem. A baseline is established for current process measuring: time spent on programming, faults injected/removed and size of a program. In a post mortem, the engineer ensures all data for the projects has been properly recorded and analysed.

  6. Precedence diagram method - Wikipedia

    en.wikipedia.org/wiki/Precedence_Diagram_Method

    The precedence diagram method (PDM) is a tool for scheduling activities in a project plan. It is a method of constructing a project schedule network diagram that uses boxes, referred to as nodes, to represent activities and connects them with arrows that show the dependencies. It is also called the activity-on-node (AON) method.

  7. Scheduling (computing) - Wikipedia

    en.wikipedia.org/wiki/Scheduling_(computing)

    The scheduler is an operating system module that selects the next jobs to be admitted into the system and the next process to run. Operating systems may feature up to three distinct scheduler types: a long-term scheduler (also known as an admission scheduler or high-level scheduler), a mid-term or medium-term scheduler, and a short-term scheduler.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Schedule (project management) - Wikipedia

    en.wikipedia.org/wiki/Schedule_(project_management)

    The project schedule is a calendar that links the tasks to be done with the resources that will do them. It is the core of the project plan used to show the organization how the work will be done, commit people to the project, determine resource needs, and used as a kind of checklist to make sure that every task necessary is performed.