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  2. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    Pattern-Oriented Software Architecture Volume 1: A System of Patterns ; Author: Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad and Michael Stal: Language: English: Subject: Computer programming: Published

  3. Messaging pattern - Wikipedia

    en.wikipedia.org/wiki/Messaging_pattern

    In software architecture, a messaging pattern is an architectural pattern which describes how two different parts of an application, or different systems connect and communicate with each other. There are many aspects to the concept of messaging which can be divided in the following categories: hardware device messaging (telecommunications ...

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.

  5. Data, context and interaction - Wikipedia

    en.wikipedia.org/wiki/Data,_context_and_interaction

    A Role is a stateless programming construct that corresponds to the end user's mental model of some entity in the system. [3] A Role represents a collection of responsibilities. Whereas vernacular object-oriented programming speaks of objects or classes as a multiplicity of responsibilities, DCI ascribes them to Roles.

  6. Two-tree broadcast - Wikipedia

    en.wikipedia.org/wiki/Two-tree_broadcast

    The two-tree broadcast (abbreviated 2tree-broadcast or 23-broadcast) is an algorithm that implements a broadcast communication pattern on a distributed system using message passing. A broadcast is a commonly used collective operation that sends data from one processor to all other processors. The two-tree broadcast communicates concurrently ...

  7. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies.

  8. 15 holiday gifts for dementia patients and caregivers ...

    www.aol.com/15-holiday-gifts-dementia-patients...

    6. Music playlists can be compiled with your loved one’s favorite artists and songs. 7. Comfy, loose-fitting clothing, like sweatsuits, slip-on shirts, night gowns, bathrobes and lace-free shoes ...

  9. Hypercube (communication pattern) - Wikipedia

    en.wikipedia.org/wiki/Hypercube_(communication...

    Most of the communication primitives presented in this article share a common template. [2] Initially, each processing element possesses one message that must reach every other processing element during the course of the algorithm. The following pseudo code sketches the communication steps necessary.