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  2. Branch (computer science) - Wikipedia

    en.wikipedia.org/wiki/Branch_(computer_science)

    [a] Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are ...

  3. Indirect branch - Wikipedia

    en.wikipedia.org/wiki/Indirect_branch

    An indirect branch (also known as a computed jump, indirect jump and register-indirect jump) is a type of program control instruction present in some machine language instruction sets. Rather than specifying the address of the next instruction to execute , as in a direct branch , the argument specifies where the address is located.

  4. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Loop invariants are used to monitor specific properties of a loop during successive iterations. Some programming languages, such as Eiffel contain native support for loop variants and invariants. In other cases, support is an add-on, such as the Java Modeling Language's specification for loop statements in Java.

  5. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Multiple branching blocks. Testing loops: this block allows the program to loop one or a set of processes until a particular condition is fulfilled. The process blocks covered by each loop are subset with a side-bar extending out from the condition. There are two main types of testing loops, test first and test last blocks.

  6. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    In computer programming, a branch table or jump table is a method of transferring program control to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions.

  7. Structured program theorem - Wikipedia

    en.wikipedia.org/wiki/Structured_program_theorem

    The BLISS family of languages didn't provide an unrestricted goto. The Java programming language would later follow this approach as well. [20]: 960–965 A simpler result from Kosaraju's paper is that a program is reducible to a structured program (without adding variables) if and only if it does not contain a loop with two distinct exits.

  8. Is It a Cowlick or Balding? How to Tell the Difference - AOL

    www.aol.com/cowlick-balding-tell-difference...

    Cowlick vs. Balding: Key Differences. A cowlick differs from a bald spot in a couple key ways.. First, a cowlick is a natural, normal feature of your scalp that occurs as a result of your genes.

  9. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.