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X.Org Server is the free and open-source implementation of the X Window System (X11) display server stewarded by the X.Org Foundation. Implementations of the client-side X Window System protocol exist in the form of X11 libraries, which serve as helpful APIs for communicating with the X server. [4] Two such major X libraries exist for X11.
The X server is typically the provider of graphics resources and keyboard/mouse events to X clients, meaning that the X server is usually running on the computer in front of a human user, while the X client applications run anywhere on the network and communicate with the user's computer to request the rendering of graphics content and receive ...
The X server acts as a go-between for the user and the client programs, accepting requests on TCP port 6000 plus the display number [1] for graphical output (windows) from the client programs and displaying them to the user (display), and receiving user input (keyboard, mouse) and transmitting it to the client programs.
Xephyr is a display server software implementing the X11 display server protocol based on KDrive which targets a window on a host X Server as its framebuffer. It is written by Matthew Allum. Xephyr is an X-on-X implementation and runs on X.Org Server and can work with Glamor. [1] Future versions could make use of libinput.
Xming provides the X Window System display server, a set of traditional sample X applications and tools, as well as a set of fonts. It features support of several languages and has Mesa 3D, OpenGL, and GLX 3D graphics extensions [6] capabilities. The Xming X server is based on Cygwin/X, [9] the X.Org Server.
Xvfb or X virtual framebuffer is a display server implementing the X11 display server protocol. In contrast to other display servers, Xvfb performs all graphical operations in virtual memory without showing any screen output.
X server may refer to: a display server for the X Window System; X.Org Server, the X.Org Foundation's display server for the X Window System;
The X Window System is based on a client–server model: a single server controls the input/output hardware, such as the screen, the keyboard, and the mouse; all application programs act as clients, interacting with the user and with the other clients via the server. This interaction is regulated by the X Window System core protocol.