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  2. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    In mathematics and computer programming, exponentiating by squaring is a general method for fast computation of large positive integer powers of a number, or more generally of an element of a semigroup, like a polynomial or a square matrix. Some variants are commonly referred to as square-and-multiply algorithms or binary exponentiation.

  3. Exponentiation - Wikipedia

    en.wikipedia.org/wiki/Exponentiation

    When an exponent is a positive integer, that exponent indicates how many copies of the base are multiplied together. For example, 3 5 = 3 · 3 · 3 · 3 · 3 = 243. The base 3 appears 5 times in the multiplication, because the exponent is 5. Here, 243 is the 5th power of 3, or 3 raised to the 5th power.

  4. Modular exponentiation - Wikipedia

    en.wikipedia.org/wiki/Modular_exponentiation

    The running time of this algorithm is O(log exponent). When working with large values of exponent, this offers a substantial speed benefit over the previous two algorithms, whose time is O(exponent). For example, if the exponent was 2 20 = 1048576, this algorithm would have 20 steps instead of 1048576 steps.

  5. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    See big O notation for an explanation of the notation used. Note: Due to the variety of multiplication algorithms, M ( n ) {\displaystyle M(n)} below stands in for the complexity of the chosen multiplication algorithm.

  6. Windows Calculator - Wikipedia

    en.wikipedia.org/wiki/Windows_Calculator

    A simple arithmetic calculator was first included with Windows 1.0. [6]In Windows 3.0, a scientific mode was added, which included exponents and roots, logarithms, factorial-based functions, trigonometry (supports radian, degree and gradians angles), base conversions (2, 8, 10, 16), logic operations, statistical functions such as single variable statistics and linear regression.

  7. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    The second most important decision is in the choice of the base of arithmetic, here ten. There are many considerations. The scratchpad variable d must be able to hold the result of a single-digit multiply plus the carry from the prior digit's multiply. In base ten, a sixteen-bit integer is certainly adequate as it allows up to 32767.

  8. Knuth's up-arrow notation - Wikipedia

    en.wikipedia.org/wiki/Knuth's_up-arrow_notation

    In mathematics, Knuth's up-arrow notation is a method of notation for very large integers, introduced by Donald Knuth in 1976. [1]In his 1947 paper, [2] R. L. Goodstein introduced the specific sequence of operations that are now called hyperoperations.

  9. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    Other techniques used for multiplication are the grid method and the lattice method. [70] Computer science is interested in multiplication algorithms with a low computational complexity to be able to efficiently multiply very large integers, such as the Karatsuba algorithm, the Schönhage–Strassen algorithm, and the Toom–Cook algorithm. [71]