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The game's combat system is divided into two modes: real-time action battles similar to Falcom's Ys series and traditional turn-based combat featured in the series' past. The game encourages the player to use both modes, which can be freely switched between outside of boss fights, which are exclusively turn-based. [1]
On Metacritic, Achtung! Cthulhu Tactics received mixed reviews on all platforms. [7] Although initially enthused about the idea of tactical battles against Cthulhu Mythos creatures, RPGamer wrote that it "fails to deliver on the promise of either", citing what they felt were grindy battles and underusage of the occult elements, [3] a view that was echoed by Jeuxvideo.com. [8]
Upon completing a job, players are scored based on their remaining time and the number of bonus objectives completed, and earn money based on their score. Money can in turn be spent on costumes that alter Jobski's appearance, including one based on Qbby from the BoxBoy! series. Several costumes also give Jobski a special ability that can affect ...
Combat is turn based, and up to six characters can fight at once, divided into three pairs, each pair composed of an attacker and a supporter. The attacker can always act once their turn begins, but supporters can only act according to certain actions performed by the attacker.
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[2] [3] [4] The player directs a team of characters across a grid to battle a computer-controlled opponent team in turn based combat. [5] In a character's turn, the player makes decisions in regards to moving a character on the grid within their movement range, and potentially attacking opponents if any are within the attack range. [ 6 ]