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After the critical failure of Tomb Raider: The Angel of Darkness in 2003, parent company Eidos put Crystal Dynamics, another Eidos-owned studio, in charge of Tomb Raider franchise development. [6] This prompted members of the Core Design management team, including Heath-Smith, and development staff to leave the company and establish a new ...
The first six Tomb Raider games were developed by Core Design, a British video game development company owned by Eidos Interactive. After the sixth game in the series was released to a mixed reception in 2003, development was transferred to American studio Crystal Dynamics, who have handled the main series since. [3]
Ninja: Shadow of Darkness is an action beat 'em up platform video game developed by Core Design and published by Eidos Interactive for the PlayStation. The story follows a warrior named Kurosawa, who is tasked of ridding Feudal Japan of an unspeakable evil.
For Tomb Raider III, the developers increased the number of polygons in Croft's 3D model to about 300, and introduced more abilities to the gameplay. [10] [27] Core Design wanted to reintroduce the character to players in Tomb Raider: The Last Revelation and included a flashback scenario with a
Category: Core Design games. 13 languages. ... Tomb Raider (1996 video game) Tomb Raider II; Tomb Raider III; Tomb Raider: Chronicles; Tomb Raider: The Angel of Darkness;
Tomb Raider: The Angel of Darkness is a 2003 action-adventure game developed by Core Design and published by Eidos Interactive for PlayStation 2 and Microsoft Windows.A Mac OS X port was developed by Beenox and published by Aspyr the same year.
Gard left Core Design in 1997. With Tomb Raider already an established hit, Core was no longer giving Gard the creative freedom he originally had. In the end, he was given the choice of making a Tomb Raider port for the Nintendo 64, or working on Core's vision for Tomb Raider II. Neither option appealed to him, so he left the company. [5]
Tomb Raider: Chronicles is an action-adventure video game developed by Core Design and published by Eidos Interactive.It was first released for PlayStation, Windows, and Dreamcast in 2000, then on Mac OS the following year.