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Die Schachspieler (The Chess Players) Friedrich August Moritz Retzsch (December 9, 1779 – June 11, 1857) was a German painter, draughtsman, and etcher.. Retzsch was born in the Saxon capital Dresden.
The checkmate utilizes a queen and bishop, where the bishop is used to support the queen and the queen is used to engage the checkmate. The checkmate is named after Pedro Damiano . One can also think of similar mates like 'Damiano's knight' and 'Damiano's rook' or even 'Damiano's king' (See Queen mate below), 'Damiano's pawn' or 'Damiano's ...
A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
Games are more often won by one player running out of time than they are by a checkmate. Think of it this way, if chess is a sword fight, bullet chess is a meth-fuelled brawl in a back alley with ...
Mission: Impossible (1966–1973) one episode "A Game of Chess", season 2, episode 17, features cheating in a chess tournament by using a computer. The Prisoner (1967–1968) one episode ("Checkmate") features outdoor chess using people as pieces; Land of the Giants (1968–1970). The season two episode "Deadly Pawn" features the castaways as ...
A common move in the endgame is to checkmate an opponent's king with gold drop when the position that the gold is dropped to is also defended by another piece. Japanese has three terms for this depending on the position of the gold in relation to the king.
In chess, a smothered mate is a checkmate delivered by a knight in which the mated king is unable to move because it is completely surrounded (or smothered) by its own pieces, which a knight can jump over. The mate is usually seen in a corner of the board, since only three pieces are needed to surround the king there, less than anywhere else.
Brinkmate is the situation in which an unavoidable checkmate sequence will be created by the player's next move. In shogi, brinkmate is known as hisshi (必至 "desperation, inevitability" or 必死 "sure kill"). Note that in shogi tsume is defined as strictly forced mate sequences with constant checks.