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The Legend of Zelda: The Wind Waker 2: Nintendo originally planned on releasing a follow-up to The Legend of Zelda: The Wind Waker (2002) on the GameCube, but cancelled work on the game in response to the game's lower sales in comparison to Ocarina of Time, with the team instead developing The Legend of Zelda: Twilight Princess (2006).
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Game Informer (GI) [a] was an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and game consoles.It debuted in August 1991, when the video game retailer FuncoLand started publishing an in-house newsletter.
The demo was cancelled by Nintendo and replaced by The Wind Waker demo at Space World 2001. [89] Jose Oteru of IGN praised Ganondorf's Wind Waker design, noting its samurai-esque and Eastern influences and describing it as a "visual foil to all of the pirates and sea-driven art direction".
The Wind Waker was released on December 13, 2002, in Japan, [24] on March 24, 2003, in North America, [37] and on May 2, 2003, in Europe. [38] To promote the release, Nintendo offered a bonus disc as a pre-order incentive which included a GameCube port of Ocarina of Time as well as its previously unreleased expansion, Ura Zelda .
The Legend of Zelda: Twilight Princess [b] is a 2006 action-adventure game developed and published by Nintendo for the GameCube and Wii.Originally planned for release exclusively on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. [4]
The Legend of Zelda: Phantom Hourglass [a] is a 2007 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console.It is the fourteenth installment in The Legend of Zelda series and the direct sequel to the 2002 GameCube title The Wind Waker.
G4TV praised it for being good for anyone anticipating The Legend of Zelda: The Wind Waker. [30] IGN ' s Craig Harris praised the game, giving the gameplay and lasting appeal perfect scores. They praised both modes' puzzle designs, calling the Super NES game the best 2D video game ever, while praising the replay value for offering unlockables ...