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Hymn (which stands for Hear Your Music aNywhere) was an open-source tool that allowed users to remove the FairPlay DRM of music bought from the iTunes Store. [31] [32] [33] It was later supplanted by QTFairUse6. [34] The Hymn project later shut down after a cease and desist from Apple. [35]
As a part of the swap program, consumers could mail their XCP-protected CDs to Sony BMG and receive an unprotected disc via return mail. On November 29, investigators for New York attorney general Eliot Spitzer found that, despite the recall of November 15, Sony BMG CDs with XCP were still for sale at some New York City music retail outlets ...
DRM became a major concern with the growth of the Internet in the 1990s, as piracy crushed CD sales and online video became popular. It peaked in the early 2000s as various countries attempted to respond with legislation and regulations and dissipated in the 2010s as social media and streaming services largely replaced piracy and content providers elaborated next-generation business models.
Abbey House was bound by law to protect those files with DRM, but when it was a month away from shutting down its digital bookstore in 2013, someone in the company felt compelled to help customers ...
The music industry agrees to license their music to online stores without DRM. Steve calls for the music industry to embrace the final option, arguing that DRM is pointless and pricey to support ...
For example, audio tracks on such media cannot be easily added to a personal music collection on a computer's hard disk or a portable (non-CD) music player. Also, many ordinary CD audio players (e.g. in car radios) had problems playing copy-protected media, mostly because they used hardware and firmware components also used in CD-ROM drives ...
Extended Copy Protection (XCP) is a software package developed by the British company First 4 Internet (which on 20 November 2006, changed its name to Fortium Technologies Ltd) and sold as a copy protection or digital rights management (DRM) scheme for Compact Discs.
Copy protection for computer software, especially for games, has been a long cat-and-mouse struggle between publishers and crackers.These were (and are) programmers who defeated copy protection on software as a hobby, add their alias to the title screen, and then distribute the "cracked" product to the network of warez BBSes or Internet sites that specialized in distributing unauthorized ...