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  2. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    This step can be made even more beginner friendly by dividing it into multiple smaller steps, which require learning less algorithms. This would be at the cost of more “looks” at the cube to determine which algorithm is needed to solve the current sub-step, slowing down the solver, but can be used as a stepping stone into two-look OLL.

  3. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  4. Sethi–Ullman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sethi–Ullman_algorithm

    The simple Sethi–Ullman algorithm works as follows (for a load/store architecture): . Traverse the abstract syntax tree in pre- or postorder . For every leaf node, if it is a non-constant left-child, assign a 1 (i.e. 1 register is needed to hold the variable/field/etc.), otherwise assign a 0 (it is a non-constant right child or constant leaf node (RHS of an operation – literals, values)).

  5. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.

  6. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    The implementation of the language's execution model tracks which operations are free to execute and chooses the order independently. More at Comparison of multi-paradigm programming languages. In object-oriented programming, code is organized into objects that contain state that is owned by and (usually) controlled by the code of the object ...

  7. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows. This diagrammatic representation illustrates a solution model to a given problem.

  8. Multi-time-step integration - Wikipedia

    en.wikipedia.org/wiki/Multi-time-step_integration

    There are different approaches to multi-time-step integration. They are based on domain decomposition and can be classified into strong (monolithic) or weak (staggered) schemes. [1] [2] [3] Using different time-steps or time-integrators in the context of a weak algorithm is rather straightforward, because the numerical solvers operate ...

  9. Kernelization - Wikipedia

    en.wikipedia.org/wiki/Kernelization

    When this is possible, it results in a fixed-parameter tractable algorithm whose running time is the sum of the (polynomial time) kernelization step and the (non-polynomial but bounded by the parameter) time to solve the kernel. Indeed, every problem that can be solved by a fixed-parameter tractable algorithm can be solved by a kernelization ...