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Velocity is the speed in combination with the direction of motion of an object. Velocity is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of bodies. Velocity is a physical vector quantity: both magnitude and direction are needed to define it.
Vector spaces generalize Euclidean vectors, which allow modeling of physical quantities (such as forces and velocity) that have not only a magnitude, but also a direction. The concept of vector spaces is fundamental for linear algebra, together with the concept of matrices, which allows computing in vector
The index finger points in the direction of the velocity vector v. The middle finger points in the direction of the magnetic field vector B. The thumb points in the direction of the cross product F. For example, for a positively charged particle moving to the north, in a region where the magnetic field points west, the resultant force points up ...
In physics, angular velocity (symbol ω or , the lowercase Greek letter omega), also known as angular frequency vector, [1] is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction.
[1] [2] Considering a velocity vector field in three-dimensional space in the framework of continuum mechanics, we have that: Streamlines are a family of curves whose tangent vectors constitute the velocity vector field of the flow. These show the direction in which a massless fluid element will travel at any point in time. [3]
Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...
A vector pointing from A to B. In mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector [1] or spatial vector [2]) is a geometric object that has magnitude (or length) and direction. Euclidean vectors can be added and scaled to form a vector space.
In 3 dimensions the curl of a vector field is a vector field as is familiar (in 1 and 0 dimensions the curl of a vector field is 0, because there are no non-trivial 2-vectors), while in 4 dimensions the curl of a vector field is, geometrically, at each point an element of the 6-dimensional Lie algebra ().