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Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, born August 13, 1961) is a Japanese composer and senior executive at the video game company Nintendo.He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry.
Toru Minegishi (峰岸透, Minegishi Tōru, born 1975) is a Japanese video game composer known for his work on Nintendo games, most notably in The Legend of Zelda and Splatoon series. He was raised in a musical family and developed an interest in video games and their music from an early age.
One notable element was the game's main theme "Ballad of the Goddess", which was a retrograde version of the recurring tune "Zelda's Lullaby". [14] Due to the use of an orchestra and the sheer amount of extra work going into the sound design, the music team doubled in size from the standard five-person group, and became the largest sound team ...
A collaboration between Tecmo Koei and Nintendo, and contains elements of Zelda and Tecmo Koei's Dynasty Warriors series. It is a spiritual successor to Hyrule Warriors, but the plot acts as a prequel to The Legend of Zelda: Breath of the Wild. Although a prequel to The Legend of Zelda: Breath of the Wild, the game is set in an alternate timeline.
Mahito Yokota (横田 真人, Yokota Mahito) is a Japanese music composer and orchestrator who works for the video game development company Nintendo. [1] He is most known for his collaborations with Koji Kondo in the Super Mario Galaxy series, along with Super Mario 3D World.
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The Legend of Zelda: Symphony of the Goddesses was a concert tour featuring music from Nintendo's The Legend of Zelda video game series.Jason Michael Paul Productions, who was licensed by Nintendo to produce and tour the show, [1] hired Jeron Moore to produce the show as well as Composer Chad Seiter to create the music. [2]
Escape the Crate offers the experience of an escape room, but delivered to the recipient’s home. Every game is complete with a theme, story, clues, and props, and can take several hours to crack ...
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