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Emulator Latest version Released Guest emulation capabilities Host Operating System License Bochs: 2.8 March 10, 2024: x86 PC, x86-64 PC: Cross-platform: Open source
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Dolphin is a free and open-source video game console emulator of GameCube and Wii [27] that runs on Windows, Linux, macOS, Android, Xbox One, Xbox Series X and Series S. [ 9 ] [ 10 ] It had its inaugural release in 2003 as freeware for Windows.
MESS, an emulator for many video game consoles and computer systems, based on the MAME core, was integrated into MAME in 2015. With OTVDM (WineVDM) a version of MAME is available to emulate 16-Bit DOS and Windows applications on x64 and AArch64 versions of Windows. The NTVDM from Microsoft is only supported for the 32-bit versions of Windows.
The Microsoft Xbox uses a 32-bit (general purpose) CISC x86 architecture CPU, with an instruction set equal to that of the Coppermine core Mobile Celeron, though it has less cache (128 kB) than the PC equivalent. It has 64 MB RAM (shared) and runs at 733 MHz. Because the Pentium 3 introduced SSE, the Xbox
Project64 running Star Fox 64 on Windows 8. A video game console emulator is a type of emulator that allows a computing device [fn 1] to emulate a video game console's hardware and play its games on the emulating platform.
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
Version 1.000 from September 1, 2000, marks ZSNES's first official Windows release, [11] and the next several versions of the emulator focused on improving the quality of this port. In April 2, 2001, the software's source code was released and the team was joined by coder Teuf.