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UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...
A UV-Vis spectrophotometer is an analytical instrument that measures the amount of ultraviolet (UV) and visible light that is absorbed by a sample. It is a widely used technique in chemistry, biochemistry, and other fields, to identify and quantify compounds in a variety of samples.
Example of U-V color plane, Y′ value = 0.5, represented within RGB color gamut An image along with its Y′, U, and V components respectively. Y′UV, also written YUV, is the color model found in the PAL analogue color TV standard. A color is described as a Y′ component and two chroma components U and V.
Sunburn effect (as measured by the UV index) is the product of the sunlight power spectrum (radiation intensity) and the erythemal action spectrum (skin sensitivity) across the range of UV wavelengths. [9] [10] The UV index is a number linearly related to the intensity of sunburn-producing UV radiation at a given point on the Earth's surface.
The vacuum ultraviolet (V‑UV) band (100–200 nm) can be generated by non-linear 4 wave mixing in gases by sum or difference frequency mixing of 2 or more longer wavelength lasers. The generation is generally done in gasses (e.g. krypton, hydrogen which are two-photon resonant near 193 nm) [ 44 ] or metal vapors (e.g. magnesium).
CIELUV is an Adams chromatic valence color space and is an update of the CIE 1964 (U*, V*, W*) color space (CIEUVW). The differences include a slightly modified lightness scale and a modified uniform chromaticity scale, in which one of the coordinates, v′, is 1.5 times as large as v in its 1960 predecessor.
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UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics, it most commonly maps an object's surface in to a solid texture with UVW coordinates in , in contrast to UV mapping, which maps surfaces in to an image with UV coordinates in .