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The performance of an echo canceller is measured in echo return loss enhancement (ERLE), [3] [9] which is the amount of additional signal loss applied by the echo canceller. Most echo cancellers are able to apply 18 to 35 dB ERLE. The total signal loss of the echo (ACOM) is the sum of the ERL and ERLE. [9] [10]
Adaptive feedback cancellation originated during the evolution of the hearing aid. The hearing aid became digital, and as such feedback cancellation was needed. In 1980 a directional microphone was introduced in the digital hearing aid, and adaptive feedback cancellation was created to block external noise that the microphone picked up. Today ...
The recording of a heart beat (an ECG), may be corrupted by noise from the AC mains.The exact frequency of the power and its harmonics may vary from moment to moment.. One way to remove the noise is to filter the signal with a notch filter at the mains frequency and its vicinity, but this could excessively degrade the quality of the ECG since the heart beat would also likely have frequency ...
Nevertheless, this is almost identical to the use of casual stopwatches on two monitors using a "clone view" monitor setup as it does not care about the missing synchronisation between the composite video signal and the display of the laptop's screen or the display lag of that screen or the detail that the vertical screen refresh of the two ...
Codecs often use prefilters such as video denoising, deflicking, deshaking, etc. Denoising and deflicking normally maintain PSNR value while increasing visual quality (the best slow denoising filters also increase PSNR on medium and high bitrates). Deshaking greatly decreases PSNR, but increases visual quality.
Long-latency connections also benefit; in the case of satellites orbiting distant planets, retransmission due to errors would create a delay of several hours. FEC is also widely used in modems and in cellular networks. FEC processing in a receiver may be applied to a digital bit stream or in the demodulation of a digitally modulated carrier.
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
Adaptive noise cancelling is a signal processing technique that is highly effective in suppressing additive interference or noise corrupting a received target signal at the main or primary sensor in certain common situations where the interference is known and is accessible but unavoidable and where the target signal and the interference are unrelated, that is, uncorrelated [1] [2] [3].