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  2. Operand - Wikipedia

    en.wikipedia.org/wiki/Operand

    A computer instruction describes an operation such as add or multiply X, while the operand (or operands, as there can be more than one) specify on which X to operate as well as the value of X. Additionally, in assembly language, an operand is a value (an argument) on which the instruction, named by mnemonic, operates.

  3. Operator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Operator_(computer...

    In computer programming, operators are constructs defined within programming languages which behave generally like functions, but which differ syntactically or semantically. Common simple examples include arithmetic (e.g. addition with +), comparison (e.g. "greater than" with >), and logical operations (e.g. AND, also written && in some languages).

  4. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  5. Orthogonality (programming) - Wikipedia

    en.wikipedia.org/wiki/Orthogonality_(programming)

    This makes it easier to learn, read and write programs in a programming language [citation needed]. The meaning of an orthogonal feature is independent of context; the key parameters are symmetry and consistency (for example, a pointer is an orthogonal concept).

  6. Orthogonal instruction set - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_instruction_set

    In computer engineering, an orthogonal instruction set is an instruction set architecture where all instruction types can use all addressing modes.It is "orthogonal" in the sense that the instruction type and the addressing mode may vary independently.

  7. ABC Software Metric - Wikipedia

    en.wikipedia.org/wiki/ABC_Software_Metric

    The concept of measuring software size was first introduced by Maurice Halstead [2] from Purdue University in 1975. He suggested that every computer program consists mainly of tokens: operators and operands. He concluded that a count of the number of unique operators and operands gives us a measure of the size of the program.

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