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  2. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs).

  3. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    Video gaming in India is an emerging market since India is experiencing strong growth in online gaming, making it one of the top gaming markets in the world. Over the past few decades, the Indian gaming industry has gone from close to nonexistent in the 1990s to one of the top markets globally in the late 2010s.

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save. clutch. Also clutching the game and coming in clutch.

  5. Social network game - Wikipedia

    en.wikipedia.org/wiki/Social_network_game

    The ways of gaining gaming capital are not limited to playing games but the games-related productive activities that are appreciated in the player's social circle too. By accumulating gaming capitals, they provide an intrinsic benefit to gamers as there is an avenue to boost their accomplishment and showcase their expertise of the game.

  6. Verification and validation - Wikipedia

    en.wikipedia.org/wiki/Verification_and_validation

    Verification is intended to check that a product, service, or system meets a set of design specifications. [6] [7] In the development phase, verification procedures involve performing special tests to model or simulate a portion, or the entirety, of a product, service, or system, then performing a review or analysis of the modeling results.

  7. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Also, presumably the game developer's marketing strategy is that in the long term, the revenue from a micro transaction system will outweigh the revenue from a one-time-purchase game. Loot boxes are another form of microtransactions. Through purchasing a loot box, the player acquires a seemingly random assortment of items.

  8. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    Over time, new forms of offering continued GaaS revenues have come about. A significant impact on the use of GaaS was the expansion of mobile gaming, which often includes a social element, such as playing or competing with friends, and with players wanting to buy into GaaS to continue to play with friends.

  9. Cryptoeconomics - Wikipedia

    en.wikipedia.org/wiki/Cryptoeconomics

    Cryptoeconomics is an evolving economic paradigm for a cross-disciplinary approach to the study of digital economies and decentralized finance (DeFi) applications. [1] [2] [3] Cryptoeconomics integrates concepts and principles from traditional economics, cryptography, computer science, and game theory disciplines. [4]