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  2. Blocks world - Wikipedia

    en.wikipedia.org/wiki/Blocks_world

    Toy problems were invented with the aim to program an AI which can solve it. The blocks world domain is an example for a toy problem. Its major advantage over more realistic AI applications is, that many algorithms and software programs are available which can handle the situation. [2] This allows to compare different theories against each other.

  3. SHRDLU - Wikipedia

    en.wikipedia.org/wiki/SHRDLU

    SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks.

  4. Blocksworld - Wikipedia

    en.wikipedia.org/wiki/Blocksworld

    Action Blocks: These blocks can perform a respective action, such as motors, tank treads, wheels, hinges, and rockets. Actions : These can be used inside a block's action panel. When playing a world, they tell blocks to perform actions such as speaking, exploding, disappearing and reappearing, sparkling, etc. Controls such as a joystick and ...

  5. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  6. Event calculus - Wikipedia

    en.wikipedia.org/wiki/Event_calculus

    To apply the event calculus, given the definitions of the , , , < and predicates, it is necessary to define the predicates that describe the specific context of the problem. For example, in the blocks world domain, we might want to describe an initial state in which there are two blocks, a red block on a green block on a table, like a toy ...

  7. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  8. List of JavaScript libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_JavaScript_libraries

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  9. Answer set programming - Wikipedia

    en.wikipedia.org/wiki/Answer_set_programming

    The program in this example illustrates the "generate-and-test" organization that is often found in simple ASP programs. The choice rule describes a set of "potential solutions"—a simple superset of the set of solutions to the given search problem. It is followed by a constraint, which eliminates all potential solutions that are not acceptable.

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